This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. The companion disc contains all of the resources described in the book, e.g. example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook.
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James R. Parker is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of several texts, including: Introduction to Game Development (Mercury Learning), The Guide to Simulations and Games (Wiley) and Algorithms for Image Processing and Computer Vision, 2/E (Wiley).
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