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Mastering JBoss Enterprise Application Platform 7: Core details of the Enteprise server supported by clear directions and advanced tips. - Softcover

 
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Synopsis

Create modular scalable enterprise-grade applications with JBoss Enterprise Application Platform 7

About This Book

  • Leverage the power of JBoss EAP 7 along with Java EE 7 to create professional enterprise grade applications.
  • Get you applications cloud ready and make them highly scalable using this advanced guide.
  • Become a pro Java Developer and move ahead of the crowd with this advanced practical guide.

Who This Book Is For

...

About the Author

Francesco MarchioniFrancesco Marchioni is a Red Hat Certified JBoss Administrator (RHCJA) and Sun Certified Enterprise Architect working at Red Hat in Rome, Italy. He started learning Java in 1997, and since then he has followed the path to the newest Application Program Interfaces released by Sun. In 2000, he joined the JBoss community when the application server was running the 2.X release. He has spent years...

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  • PublisherPackt Publishing
  • Publication date2016
  • ISBN 10 1786463636
  • ISBN 13 9781786463630
  • BindingPaperback
  • LanguageEnglish
  • Number of pages390

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Condition: New. &Uumlber den AutorrnrnDr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a doctorate of computer science from Colorado Technical University, and three masters of science degrees in managemen. Seller Inventory # 448323593

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Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Leverage the power of Unity 5 to create amazing 3D games Key Features Learn to create interactive games with the Unity 5 game engine Explore advanced features of Unity 5 to help make your games more appealing and successful A step-by-step guide giving you the perfect start to developing games with Unity 5 Book Description This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create your very own animation clips from within Unity and learn scripting in Unity. You will master exciting concepts including mini-mapping, the game navigation system, sound effects, shadows, and light effects. By the end of the book, you'll have learned advanced topics such as cross-platform considerations that enable your games to run on every platform. What You Will Learn Create, organize, and manage your game project with the Unity interface Develop a 3D game environment with a custom terrain, water, sky, mountains, and trees Import and use custom assets and asset packages to add characters to your game Review existing animations and create custom animation clips to bring your game characters to life Build custom scripts to make your game characters interactive Add a graphical user interface to your game to enable easy user interaction Explore advanced Unity concepts including workflow, scaling, physics, and cross-platform considerations Customize your game with sound effects, shadows, lighting effects, and rendering options. Seller Inventory # 9781786463630

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