This adventure and setting sourcebook for Warhammer Fantasy Roleplay contains maps of the city and its mines and caverns, extensive tools for creating adventures in Karak Azgal, detailed lairs for a variety of monsters, and new terrors.
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Seller: Wayne's Books, Maricopa, AZ, U.S.A.
Hardcover. Condition: Fine. Black Industries Games Workshop. Crisp, sharp corners, nice. ~ 96 pages. Seller Inventory # GMHB1gw3010
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Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Hardcover. Condition: As New. Black Industries Warhammer Fantasy Roleplay (2nd Edition) (Black Industries) Karak Azgal (EX/NM)Manufacturer: Black IndustriesProduct Line: Warhammer Fantasy Roleplay (2nd Edition) (Black Industries)Type: HardcoverCode: FFGWH11-ACopyright Date: 2005Page Count: 96Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Fame and Fortune await below!Deep beneath the World's Edge mountains lie the shattered remains of Karak Izril - once proud city of Jewels. In the fallen halls the there lies death, riches and much in between. Tales claim the abandoned Dragon horde of Graug the Terrible lies somewhere in the twisting tunnels - all glinting gold and broken bones - there for the taking, should you have the stomach for it. Few survive on such a quest for long, as the dark depths of the Dragon crag hides horrors uncountableâ¦Above the caves and catacombs the new founded Dwarf Hold of Karak Azgal is hardly any safer. Though the Dwarfs have reclaimed the surface of their land, the tunnels remain firmly in the hands of their ancient enemies. Too few to bring the battle to the Skaven, Undead and Orcs prowling the depths they permit outsiders and longshanks to plumb the depths in search of gold, hoping their blades will aid their quest to regain the mines and tombs of their ancestors. Should these treasure seekers survive near certain death - and crippling Dwarf taxes - they must pick their way between the crime lords and chaos cults of the glittering city if they are to keep their hard earned gold. More than one faction waits, ready to part the foolish and unwary from their loot. Adventurers will need more than a strong sword arm to profit from Karak Azgal - the Hold of Horde's peak.Karak Azgal is an adventure sourcebook for Warhammer Fantasy Roleplay. Within these pages, Games Masters have everything they need to launch a new campaign or adapt and existing one to explore this dangerous city and the ruins beneath. Karak Azgal is the premier place for exciting adventure - whatever your style. Whether you want a seedy city, where betrayal waits behind every corner, or an epic adventure where heroes navigate endless corridors and battle the denizens of the deep for the dim promise of gold, gems and magic - this book has it all.A complete setting sourcebook, Karak Azgal contains:Insidious plots, treacherous priests, and a den of iniquity huddled against the hold's walls.Maps that describe the city and its mines and ruined caverns in detail.Extensive tools for creating your own adventures in Karak Azgal.Detailed lairs for a variety of Old World monsters including Skaven, Greenskins, Undead and more.Compelling Characters and interesting locations.New terrors like the Chameleon Snake and the Monsterous Squig!Have your sword handy, ready your climbing gear and keep that lantern lit, for peril is just around the corner in Karak Azgal: Adventures of the Dragon's Crag. Seller Inventory # 2148807627
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Seller: Buchmarie, Darmstadt, Germany
Condition: Good. Seller Inventory # 3469270_91f_3x
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Seller: Boobooks, ARMIDALE, NSW, Australia
Hardback. Karak Azgal is a background book that is a must for roleplaying officiandos. Karak Azgal was once a rich Dwarf hold, but it fell to the forces of chaos. A dragon moved in, and dug out much of the treasure hidden in the dungeon to form a horde. This dragon was slain, over a thousand years ago by a Dwarf named Skalf. He claimed the treasure, and ownership of Karak Azgal. He realised the hold was too infested to clear out, so he built an enclave above the Hold and set up court there. A city has now grown up, rich from the treasures brought up by adventurers. The dwarfs encourage folk to go down there and recover their ancestors goods (and tax the hell out of them for doing so) but aren't too fussed about clearing it themselves- Dwarfs take the long view that one day the Goblins that live down there will go extinct, and when they do, all the gold down there will come back into Dwarf hands. They are, in fact being very generous in allowing folk to go down there and bring it back up- why, they might even get to keep 10% of it! That's practically giving it away¿The city setting of Karak Azgal is perfect for Dwarf gags, intrigue and numerous excuses to be sent into the dungeon. It should be richly populated with interesting characters, and should logically extrapolate what happens to a city that has grown up on a treasure horde- for example," everything's very expensive- if you don't haven any money, you can always take anadvance on what you're about to earn¿just sign here (think record company)" No one bothers to learn your name until you've been down and back out a couple of times." Dungeoneering teams are commissioned to map areas." There are 'recovery outfits' that specialise in finding ancestral treasure." People bet on the dungeoneering teams." You can pay for your funeral in advance should you not make it out" Tavern/first aid outposts have grown up over the air shafts that lead deep into the hold-complete with winches, tax specialists, and healers, bookies, recruiting sergeants,touting guides and roaring drunk dwarfs." Dwarfs tracking down and sealing any 'secret' non-dwarf controlled entrances to KarakAzgalWarhammer Fantasy Roleplay (WFRP or WHFRP) is a roleplaying system created by Games Workshop. It is set in the Old World, which bears some resemblance to late medieval / renaissance Europe. The world is threatened by the forces of Chaos. The major power in the Old World is the Empire, in which most of the adventures are located. The Empire itself is a country full of intrigue, conspiracies, and dark plots.BL Publishing is the publishing wing of the world famous Games Workshop group of companies. As well as its new Black Industries imprint, the division is also home to the Black Library, which has been producing best-selling and award-winning novels, comics and artbooks set in the worlds of Warhammer since 1997. It also includes the Black Flame fiction imprint for non-Warhammer titles, and Warhammer Historical Wargames.Warhammer Fantasy Battle was originally published in 1986 and subsequently licensed to Hogshead Publishing. This is the second edition of Warhammer Fantasy Roleplay. Condition: As new. Never used. 1 Centimeters X 21.7 Centimeters X 28.1 Centimeters. Seller Inventory # 14086485
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Seller: The Book Spot, Sioux Falls, MN, U.S.A.
Hardcover. Condition: New. Seller Inventory # Abebooks493443
Quantity: 1 available